jsartoolkit5

ARToolKit.js

Emscripten port of ARToolKit to JavaScript.

**NOTE: **

When writing JavaScript and making changes be aware that the emscripten uglifier does not support the ES6 syntax.

Project Structure

Clone the repository

  1. Clone this repository
  2. Clone ARToolKit5 project to get the latest source files. From within jsartoolkit5 directory do git submodule update --init. If you already cloned ARToolKit5 to a different directory you can:
    • create a link in the jsartoolkit5/emscripten/ directory that points to ARToolKit5 (jsartoolkit5/emscripten/artoolkit5) (Linux and macOS only)
    • or, set the ARTOOLKIT5_ROOT environment variable to point to your ARToolKit5 clone
    • or, change the tools/makem.js file to point to your artoolkit5 clone (line 62, 83, 107, 140)

Build Instructions

Build using Docker

  1. Install Docker (if you havn’t already) Docker -> Get Docker
  2. From inside jsartoolkit5 directory run docker run -dit --name emscripten -v $(pwd):/src trzeci/emscripten-slim:sdk-incoming-64bit bash
  3. docker exec emscripten npm run build

Build with manual emscripten setup

  1. Install build tools
  2. Install node.js (https://nodejs.org/en/)
  3. Install python2 (https://www.python.org/downloads/)
  4. Install emscripten (http://kripken.github.io/emscripten-site/docs/getting_started/downloads.html#download-and-install)

  5. Clone ARToolKit5 project to get the latest source files. From within jsartoolkit5 directory do git submodule update --init. If you already cloned ARToolKit5 to a different directory you can:
    • create a link in the jsartoolkit5/emscripten/ directory that points to ARToolKit5 (jsartoolkit5/emscripten/artoolkit5)
    • or, set the ARTOOLKIT5_ROOT environment variable to point to your ARToolKit5 clone
    • or, change the tools/makem.js file to point to your artoolkit5 clone (line 62, 83, 107, 140)
  6. Building
  7. Make sure EMSCRIPTEN env variable is set (e.g. EMSCRIPTEN=/usr/lib/emsdk_portable/emscripten/master/)
  8. Run npm run build

During development, you can run npm run watch, it will rebuild the library everytime you change ./js/ directory.

  1. The built ASM.js files are in /build. There’s a build with debug symbols in artoolkit.debug.js and the optimized build with bundled JS API in artoolkit.min.js.

ARToolKit JS API

<script async src="build/artoolkit.min.js">
// include optimized ASM.js build and JS API
</script>

ARToolKit JS debug build

<script src="build/artoolkit.debug.js">
// - include debug build
</script>
<script src="js/artoolkit.api.js">
// - include JS API
</script>

ARToolKit Three.js helper API

<script async src="build/artoolkit.min.js">
// - include optimized ASM.js build and JS API
</script>
<script async src="three.min.js">
// - include Three.js
</script>
<script async src="js/artoolkit.three.js">
// - include Three.js helper API
</script>
<script>
window.ARThreeOnLoad = function () {
console.log("Three.js helper API loaded");
};
if (window.ARController && window.ARController.getUserMediaThreeScene) {
ARThreeOnLoad();
}
</script>

Examples

See examples/ for examples on using the raw API and the Three.js helper API.

The basic operation goes like this:

  1. Load a ARCameraParam object
  2. Create a ARController object
  3. Set pattern detection mode
  4. Load pattern markers or multimarkers if needed
  5. Add a 'getMarker' event listener
  6. Call ARController.process(img)
<script src="build/artoolkit.min.js"></script>
<script>
  var param = new ARCameraParam();

  param.onload = function () {
    var img = document.getElementById('my-image');
    var ar = new ARController(img.width, img.height, param);

    // Set pattern detection mode to detect both pattern markers and barcode markers.
    // This is more error-prone than detecting only pattern markers (default) or only barcode markers.
    //
    // For barcode markers, use artoolkit.AR_MATRIX_CODE_DETECTION
    // For pattern markers, use artoolkit.AR_TEMPLATE_MATCHING_COLOR
    //
    ar.setPatternDetectionMode(artoolkit.AR_TEMPLATE_MATCHING_COLOR_AND_MATRIX);
    
    ar.addEventListener('markerNum', function (ev) {
      console.log('got markers', markerNum);
    });
    ar.addEventListener('getMarker', function (ev) {
      console.log('found marker?', ev);
    });
    ar.loadMarker('Data/patt.hiro', function (marker) {
      console.log('loaded marker', marker);
      ar.process(img);
    });
};

  param.src = 'Data/camera_para.dat';
</script>

Public

the calls your JS apps needs

Internals

calls called from emscripten runtime -> artoolkit.js

calls available from js -> emscripten

Examples

artoolkit.init('', 'camera_para.dat').onReady(function() {
artoolkit.setProjectionNearPlane(1);
artoolkit.setProjectionFarPlane(1000);
artoolkit.setPatternDetectionMode(artoolkit.CONSTANTS.AR_MATRIX_CODE_DETECTION);
artoolkit.setMatrixCodeType(artoolkit.CONSTANTS.AR_MATRIX_CODE_4x4);
})

artoolkit.init('', 'camera_para.dat').onReady(function() {
artoolkit.addMarker('../bin/Data/patt.hiro', function(marker) {
artoolkit.process(v);
})
})

Constants

prepend all these constants with Module. or artoolkit.CONSTANTS to access them

- AR_DEBUG_DISABLE
- AR_DEBUG_ENABLE
- AR_DEFAULT_DEBUG_MODE
- AR_LABELING_WHITE_REGION
- AR_LABELING_BLACK_REGION
- AR_DEFAULT_LABELING_MODE
- AR_DEFAULT_LABELING_THRESH
- AR_IMAGE_PROC_FRAME_IMAGE
- AR_IMAGE_PROC_FIELD_IMAGE
- AR_DEFAULT_IMAGE_PROC_MODE
- AR_TEMPLATE_MATCHING_COLOR
- AR_TEMPLATE_MATCHING_MONO
- AR_MATRIX_CODE_DETECTION
- AR_TEMPLATE_MATCHING_COLOR_AND_MATRIX
- AR_TEMPLATE_MATCHING_MONO_AND_MATRIX
- AR_DEFAULT_PATTERN_DETECTION_MODE
- AR_USE_TRACKING_HISTORY
- AR_NOUSE_TRACKING_HISTORY
- AR_USE_TRACKING_HISTORY_V2
- AR_DEFAULT_MARKER_EXTRACTION_MODE
- AR_MAX_LOOP_COUNT
- AR_LOOP_BREAK_THRESH
- AR_MATRIX_CODE_3x3
- AR_MATRIX_CODE_3x3_HAMMING63 5
- AR_MATRIX_CODE_3x3_PARITY65 2
- AR_MATRIX_CODE_4x4
- AR_MATRIX_CODE_4x4_BCH_13_9_3 7
- AR_MATRIX_CODE_4x4_BCH_13_5_5 10
- AR_LABELING_THRESH_MODE_MANUAL
- AR_LABELING_THRESH_MODE_AUTO_MEDIAN
- AR_LABELING_THRESH_MODE_AUTO_OTSU
- AR_LABELING_THRESH_MODE_AUTO_ADAPTIVE
- AR_MARKER_INFO_CUTOFF_PHASE_NONE
- AR_MARKER_INFO_CUTOFF_PHASE_PATTERN_EXTRACTION
- AR_MARKER_INFO_CUTOFF_PHASE_MATCH_GENERIC
- AR_MARKER_INFO_CUTOFF_PHASE_MATCH_CONTRAST
- AR_MARKER_INFO_CUTOFF_PHASE_MATCH_BARCODE_NOT_FOUND
- AR_MARKER_INFO_CUTOFF_PHASE_MATCH_BARCODE_EDC_FAIL
- AR_MARKER_INFO_CUTOFF_PHASE_MATCH_CONFIDENCE
- AR_MARKER_INFO_CUTOFF_PHASE_POSE_ERROR
- AR_MARKER_INFO_CUTOFF_PHASE_POSE_ERROR_MULTI
- AR_MARKER_INFO_CUTOFF_PHASE_HEURISTIC_TROUBLESOME_MATRIX_CODES